Discuss the Following Statement: ‘Fans’ Creativity is Valuable to The Media and Cultural Industry





Fan economy, East Asian entertainment industry, Decision analytics, Idol influence and fan participation


This article explores the growing impact of fan culture on the media and cultural sectors of East Asia, with a specific emphasis on China, Japan, and South Korea. The initial step is differentiating between the concepts of 'idols' and 'stars', whereby idols are positioned as a distinct subcategory within the entertainment sector. These individuals are frequently cultivated through talent competitions or prominent entertainment conglomerates. This study examines the economic viability and artistic contributions of fans within the entertainment and arts industries, with a particular focus on their involvement in the "fan economy". This article examines the manner in which fans participate in symbolic consumption, social identity construction, and the creation of fan-generated content, thereby making substantial contributions to the achievements of their heroes and affiliated enterprises. Furthermore, the research delves into the ethical and legal complexities inherent in fan cultures, specifically focusing on issues related to the infringement of intellectual property rights. The results indicate that individuals in East Asia who are fans of certain media are not passive observers, but rather engage actively in influencing the media and cultural environments through their emotional commitments and creative manifestations. This change highlights the imperative for media and cultural businesses to acknowledge and utilize the potential of fans' creativity in order to achieve long-term growth and foster innovation. The paper finishes by emphasizing the significance of maintaining a delicate equilibrium between regulatory measures and cultural sensitivities in order to fully use the potential of the fan economy.


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How to Cite

Cheng, X. (2024). Discuss the Following Statement: ‘Fans’ Creativity is Valuable to The Media and Cultural Industry. Journal of Soft Computing and Decision Analytics, 2(1), 92-97. https://doi.org/10.31181/jscda21202433